Visual Experiments

Here I have a collection of personal studies I like to do on my free time where I explore 3d composition, lighting techniques, and character rigging. Each scene began as a technical experiment—testing new techniques, materials, lighting, or procedural workflows—and evolved into this collection of art. These projects are where I explore ideas freely before they find their way into client work.

Procedural Growth

Created to explore procedural workflows by having the plant grow using perimeters within C4D such as scattering systems and growth metrics.

Isometric Miami Beach

Created to refine procedural environment techniques, this project combines terrain generation, vegetation scattering, and stylized lighting into a compact coastal scene inspired by Miami Beach.

Daily Routine

This shows a day in the life of a senior motion designer

Procedural City

I wanted to explore creating a low poly city using Sketch and Toon and have the buildings grow procedurally as we floated through the city.

Astrodude Finds Robot

A short 3D animation following Astrodude using Redshift rendering and Particular

Corona Battle

A video-game-style animation created as a motivational awareness campaign during COVID-19, made to help lift the spirits of essential healthcare workers on the front lines.