Here I have a collection of personal studies I like to do on my free time where I explore 3d composition, lighting techniques, and character rigging. Each scene began as a technical experiment—testing new techniques, materials, lighting, or procedural workflows—and evolved into this collection of art. These projects are where I explore ideas freely before they find their way into client work.
Created to explore procedural workflows by having the plant grow using perimeters within C4D such as scattering systems and growth metrics.
Created to refine procedural environment techniques, this project combines terrain generation, vegetation scattering, and stylized lighting into a compact coastal scene inspired by Miami Beach.
This shows a day in the life of a senior motion designer
I wanted to explore creating a low poly city using Sketch and Toon and have the buildings grow procedurally as we floated through the city.
A short 3D animation following Astrodude using Redshift rendering and Particular
A video-game-style animation created as a motivational awareness campaign during COVID-19, made to help lift the spirits of essential healthcare workers on the front lines.